WORKING BROWSER PREVIEW

Gaussian asset editor

This is the working browser editor, not a video or a simulated interface. It uses your device and the same local draft as the full workspace.

Open full workspaceFollow the visual guide
  1. Choose a native shape or import GLB, Gaussian PLY, GAsset, GChar, PNG or JPEG.
  2. Open 3D preview and inspect the asset up close before editing a copy.
  3. Download stored source to preserve the native bytes, or download a baked object to apply instance edits.

No account is required to try the browser tools. Save a project file before clearing browser data. Graphics depend on your device; a 4K framebuffer does not add missing asset detail.

The editor loads only when you choose to start. Your existing local draft is preserved.

Preview not loading or controls difficult to use?

Open the full workspace for more room. Enable JavaScript and WebGL2 in a supported browser. If mouse capture is unavailable, use click-and-drag looking. Import and save errors appear inside the editor; an interrupted import does not publish a project.

Open full workspace · Report a problem
Current graphics and editing limits

GLB models become static Gaussian surfaces; images remain flat artwork. Native GChar files preserve rigged animation. Captured lighting is not automatically relightable. Character counts, rendering and source-memory budgets remain bounded; full world streaming is not available.

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