LEARN BY MAKING

From a little idea
to a place you can play.

Follow the path once. Then make it your own. These illustrated lessons point to the actual tools in the builder.

Guide me through it

YOUR FIRST PLAYABLE GAME

Make something small.
Finish something real.

Build on an empty floor, or take apart Beacon Run: an optional collection game with an exit and a clean restart.

  1. Choose your starting point

    A new world stays empty. The optional example replaces a draft only after confirmation, so save existing work first.

    Start with a blank world
  2. Play, change, repeat

    Collect the gold cell, activate the green arch, then restart. Change the objective or ending and test again.

    Guide me through Beacon Run
  3. Keep a working copy

    Sign in when prompted, use Save project, then Open project to check your downloaded .guassia.zip. Saving does not publish it.

    Sign in / create account

Browser projects use .guassia.zip. Desktop ASHVEIL ENGINE uses .gworld. Keep your original files; these formats are not interchangeable.

Already hosting a game you have permission to share?

Request a free browser-game listing

Start with a character and a movement.

Browse free human and animal movements, choose a matching Gaussian character, and save individual files for the desktop movement workshop. Each asset keeps its stated source license.

Browse the movement library
Choose a source fileThree source cards represent an image, an existing Gaussian asset, and a 3D model. One selected card enters the asset tray.IMAGEGAUSSIAN3D SOURCEONE SOURCE. START SMALL.ILLUSTRATED WORKFLOW / 01

STEP 01 / IMPORT

Bring something in.

Choose a GLB model, Gaussian PLY, native .gasset, or PNG/JPEG image. Or start with a built-in block, orb, arch, or pillar. One small source is enough to begin.

Use a source you have permission to use. GLB resources must be embedded in the file.

Show me in the builder
A source becomes Gaussian splatsAn outlined source cube becomes a soft object made of many coloured Gaussian points.SOURCEGAUSSIAN OBJECTILLUSTRATED WORKFLOW / 02

STEP 02 / CONVERT

Make it Gaussian.

GLB models become static Gaussian objects. Images become flat Gaussian image planes. Existing Gaussian PLY and .gasset files bring in their geometry. Convert your source, then inspect the result.

Image conversion does not reconstruct a 3D scene. GLB conversion uses a static pose; model animations do not carry over.

Show me in the builder
Place an object in a roomA splat object sits on a perspective room grid, with three handles showing that its position can change.SELECTED OBJECTILLUSTRATED WORKFLOW / 03

STEP 03 / PLACE

Give it a place.

Choose an asset from the library, then use the object controls to position and size it in a room. Leave enough space for the player to move.

Start with one object. It is easier to judge scale when the room is simple.

Show me in the builder
Connect an object to a behaviorA selected object connects to one highlighted behavior, alongside two other possible choices.OBJECTCHOOSE WHAT IT DOESSPINCOLLECTBOBILLUSTRATED WORKFLOW / 04

STEP 04 / BEHAVIOR

Make something happen.

Keep an object still, make it spin or bob, or make it collectible. A collectible gives the player something to find: approach it in Play and press E.

Start with one behavior. Play, check what happens, then adjust. Music-reactive room plugins are another option.

Show me in the builder
Explore the playable worldA first-person room preview contains a portal and an interactive object, with movement keys underneath.PLAYTESTWASDEXPLORE & TESTILLUSTRATED WORKFLOW / 05

STEP 05 / PLAY

Try it from the inside.

Press Play and explore your draft. Check the object from the player’s view, try its behavior, then return to the builder and adjust.

WASD and mouse on desktop. Joystick and drag on touch screens.

Show me in the builder
Export a world folder for private testingAn editable world folder becomes a package for private testing and backup. Public distribution requires separate permission through Guassia.WORLD DATAPLAYER + ASSETSNOTICESYOUR EXPORTED WORLDPRIVATE TEST & BACKUPILLUSTRATED WORKFLOW / 06

STEP 06 / EXPORT

Take your world with you.

Open Save to keep an editable draft or download a playable ZIP for private testing and backup. Public distribution requires separate permission through Guassia.

Downloading a file does not publish a world or create an account.

Show me in the builder
Space three object origins evenlyThree unevenly spaced object origins sit on the upper line. Distribute evenly moves the middle origin halfway between the unchanged endpoints. The Gaussian source assets remain shared.SELECT THREE OBJECTS123123EVEN ORIGIN SPACING · SAME SOURCE DATASCHEMATIC / OBJECT ORIGINS, NOT SURFACE GAPS

HANDS-ON 07 / PRECISE PLACEMENT

Arrange several objects at once.

  1. Add three objects to one room using Scene assets. Open Selection & transform tools beneath the 3D inspection area.
  2. Tick the objects you want to change, or use Select room. Enter a Move selection offset, then press Move.
  3. Set Snap grid · metres to 0.5 and choose Snap origins to grid. To space three objects, choose Axis X and Distribute evenly.
  4. Try Yaw · degrees and Rotate around selection center, or a Uniform scale factor. Each button applies one operation.
  5. Use Undo to reverse the whole selection operation. Press Play to check the arrangement at player height.

Alignment and spacing use object origins. NPC routes follow their objects; separate event zones and sound emitters stay in place. These tools edit instance records while source Gaussian assets remain shared.

Open Scene assets
Patrol, detect, then remember the last seen positionA guard follows four numbered patrol points on the left. A cone represents the guard's viewing direction. On the right, a wall hides the player; the guard remembers only the last seen position for the configured time, not the player's new hidden location.1 · PATROL & DETECT2 · LAST SEEN1234ROUTE + VIEW CONEMEMORY, NOT X-RAY VISIONSchematic · Configure and verify these behaviors in Play.SCHEMATIC / ROUTE, SIGHT AND TARGET MEMORY

HANDS-ON 08 / OPTIONAL CHARACTERS

Give a figure a route and attention.

  1. Start with an empty world and add a visible Gaussian object. Open Game tools → NPC movement and choose it under NPC object.
  2. Choose Patrol guard. This fills a draft with a route and detection settings; it does not save yet.
  3. In Visual route, click to add numbered points and drag them to move them. The cross marks home. Use the coordinate list, reorder arrows or Remove for keyboard editing.
  4. Choose Loop back to first, Back and forth or Once, then stop. Adjust Pause at each route point · seconds.
  5. Open Advanced behavior → Detection & attention. Try Detection distance 8, Field of view 110 and Remember the player 3 seconds. Keep Require a clear line of sight to detect the player on.
  6. For a harmless test, turn Restart the world on contact off. Press Apply NPC behavior, then Play. Step into its view, move behind a solid blocker and observe its last-seen search and return.
  7. Try Look-away watcher for a figure that stops while visible to you, or Follow companion and Fleeing figure. Review each preset and Apply again.

NPCs are optional and new worlds have none. These behaviors move a rigid Gaussian object; they do not create a skeleton or a walking animation. Walls can block routes, so test them. Memory tracks the last seen position, and does not locate a hidden player through a wall.

Open NPC authoring

FROM A SCENE TO A GAME

Optional paths through your world.

01 · Start empty

Start a new world to get an open white floor under open sky. Import a GLB, PLY, GAsset or image, or choose a native shape in Scene assets. All visible objects are converted to Gaussian splats.

Open Scene assets ↗

02 · Inspect up close

Open 3D preview. Use eye-height and arm-length views to inspect thin edges, signs and overlapping surfaces. For standalone modeling and cleanup, open the desktop Asset Engine.

03 · Make an objective

Give chosen objects the Collect behavior. Under Game tools, choose an exit and the exact required objects, then write the ending. Play through it and use Restart to check a clean reset.

04 · Tell a story

Attach a readable note or a door to an object. Add a proximity event to reveal another object, open a door or play a sound. Notes remain in the player's journal. Under Plotlines, create achievements from particular collectibles, choose which rooms they unlock, or add a transition area leading to a new room. The first room always stays open. You can leave all of these tools unused.

05 · Add movement and sound

Choose patrol, pursuit or move-only-when-unseen for a figure. Import your own sound, place it in the room or make a room soundscape with a crossfade. These features start empty.

06 · Test and back up

Test walking, drag-to-look fallback, objective locks and restart. Diagnostics show input mode, frame time and loading errors. Use Save project to keep an editable .guassia.zip with your assets and audio. Use Open project to restore it on another device. Download website ZIP is the separate playable test export. Public distribution requires separate permission through Guassia. A local save or download is not a live website.

A SIMPLE FIRST PROJECT

One room. One object.
One reason to explore.

Build a small collection game, an unusual space, or a room that reacts to music. Start with something you can finish and test.

Open the world builder

Use the browser editor to learn and build a project, or install the free desktop creation tools. Sign in to save or export browser work. Multiplayer and commerce availability are separate.

Read the Gaussian toolset audit

An evidence-led comparison of 30 creation workflows, current limits and engineering milestones. It is not a claim of Blender or Unreal feature parity.

Try an optional private voice room.

Host a trusted export and talk with up to ten people. This preview shares voice and room presence, not game state.

Self-hosting & voice ↗

PLAY IT. TAKE IT APART. MAKE IT YOURS.

First Quest.

A two-room Gaussian exploration game built with this editor. Find the memory orbs, walk through the portals, and inspect how its objects work.

To edit it, choose Save → Open project in the builder and select the downloaded ZIP. Includes two rooms, ten objects and reusable Gaussian assets.

Help

New worlds start with an open white floor. Objects, music, goals and effects are optional.

Save keeps a draft on this device. It does not publish your world or create an account.

Download a website ZIP for private testing and backup. Publishing requires separate permission through Guassia.

Quality

Models become static Gaussian surfaces. Images remain flat artwork; a photograph is not a 3D reconstruction.

Captured colors retain baked lighting. Dynamic relighting and articulated characters are not created automatically.