GAUSSIAN ASSET WORKSHOP
Shape the assets.
Build the world.
Use ASHVEIL ENGINE by Guassia to import, inspect and arrange splat-native visual assets.
Open the free asset editor About the engine
Import the right source
- GAsset: the native Gaussian asset format.
- Gaussian PLY: a supported captured or authored splat source.
- Static GLB: sampled into Gaussian surface appearance. This does not preserve a full skeletal animation system.
- Image: converted into flat splat artwork. A photo is not an automatic full 3D reconstruction.
Only import content you have permission to use. File type support does not grant redistribution rights.
Inspect at player distance
Orbit the asset, use eye-height and arm-length inspection, and check thin edges, lettering and overlapping surfaces. Keep an original and edit a copy when applying cleanup.
Move, rotate, scale, tint and change opacity through instance settings. Several placed objects can reference one source instead of copying all its splats.
Keep your own library
Export native assets to a folder on your computer. A portable project includes the referenced Gaussian assets and selected audio, so another browser can reopen it. Browser recovery is a convenience, not your only backup.
Account purchases and paid asset downloads are a separate desktop-store workflow under development. This page is not a checkout.
Understand appearance limits
Small, dense splats around cracks, signs and other details can improve close views. Raising every splat count equally wastes resources. Captured or authored color can contain baked lighting and will not automatically become a physically relightable material.
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